MMObility: How RuneScape's Evolution of Combat changed my game

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RuneScape has long been a favorite of mine, but I have to admit to being more of an explorer than anything. Combat was always sort of sluggish and tedious. It just wasn't very exciting. I see so many comments from players who AFK, watch television, or play a second game while simultaneously grinding in RuneScape. Luckily RuneScape is a living, breathing, open MMO that comes from the olden times of MMOs but still adds on new bits of design and updated systems. There aren't many other MMOs that are updated as often as RuneScape, and hardly any of them provides as much to do.

Along comes The Evolution of Combat. Jagex has called it the biggest thing to happen to RuneScape, probably ever, and after playing with it for a few day, I tend to agree. What does it change, though, and why do I enjoy it so much? Let me tell you.

The most obvious change in The Evolution of Combat is how a player interacts with the game. Before the changes, a player would find an enemy, click on it, and watch as the battle worked itself out. There'd be an occasional special button press, but overall, combat for me was always very boring and not dynamic in any way.